![]() Among other things, the trio showed off an 8-bit prototype that was created to pitch the idea, and some early and wild concept art for series hero Link. Last week at the Game Developers Conference in San Francisco, Breath of the Wild director Hidemaro Fujibayashi, art director Satoru Takizawa, and technical director Takuhiro Dohta gave a presentation revealing some insights into how the game was made. But Breath of the Wild is also the biggest thing to happen to the Zelda series in years, a bold reinvention that mashes the franchise’s iconic structure with a vast open world to explore. For one, it’s the key launch title for Nintendo’s ambitious new platform, the Switch, making it a title largely saddled with the burden of selling customers on another piece of Nintendo hardware. ![]() ![]() The Legend of Zelda: Breath of the Wild is an important game.
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